RathGames, the Final Fantasy 14 player grinding through the entire MSQ without a real party, has cleared another fight that was never supposed to be clearable solo. This time it was the Seat of Sacrifice, and the solution involved blowing himself up on purpose.
The problem is Ultimate Crossover — Elidibus's Limit Break 4 that wipes the party unless a tank counters with Limit Break 3. Rath doesn't have one. His workaround: multibox his main as a Blue Mage and his alt character, Solo Savior, as a Sage healer. Blue Mage has access to Self-destruct, which does exactly what it sounds like. Rath waited for Elidibus to start casting Ultimate Crossover, detonated his Blue Mage, then had the Sage raise him. FF14's raise mechanic grants a brief invulnerability window after resurrection, so by timing when his main accepted the raise, Rath was either mid-animation or invincible through the entire incoming damage. The fight gives you a checkpoint after that phase, so he only needed to pull it off once. The rest of the encounter was its own nightmare — constant diamondback casts to survive, and his Sage alt spent most of the fight dead, getting raised only when specific mechanics demanded it before promptly dying again.
This isn't Rath's first creative rules interpretation. He assembled a group of other solo-only runners for Crystal Tower because the game literally locks you out without a party. For Shadowbringers' Hades fight, he multiboxed a second character — but levelled that alt through the entire MSQ a second time, unassisted, before using it. Every solution stays within the letter of his self-imposed rules, even when the spirit gets a little bent.
The Seat of Sacrifice clear took multiple streams just to theorycraft, let alone execute. RathGames keeps finding ways through content that was designed to be impossible alone, and at this point it's hard not to be impressed.
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