Gothic 1 Remake has one particularly annoying NPC — Mud, a resident of the Old Camp. Walk near him and he starts following you whether you want him to or not. Tell him to piss off and he takes it as a yes, then proceeds to drag you into dialogue screens constantly with questions and deeply personal anecdotes.
Mud exists almost entirely as a gimmick, just like in the original game. Despite his promises, he won't help you get accepted into the Old Camp. You can take him up on the offer to sleep in his hut, but it's barely worth it since you'll get your own hut near the fighting arena for free anyway. His bed icon stays red, but he won't stop you from sleeping there — and he won't complain if you loot his personal chest either, though it only holds three ore nuggets, a piece of bread, and some junk.
There are a few ways to shake him. If you don't want blood on your hands, beat him down to zero HP and then choose to spare him — he'll hate you, but he'll never follow you again. If you don't fully deplete his HP he'll run off temporarily and come back, but testing suggests a second beating, even without emptying his health bar, scares him off for good (five Mud-free days and counting). Either way, do it outside the Old Camp gate to avoid accidentally hitting other NPCs and causing trouble.
The quickest and most ruthless option is to lure Mud into a monster den and let the wildlife do the work. Keep him facing you so he doesn't bolt, and scavengers, wolves, or blood flies will drop him in seconds. Since NPCs don't respawn in Gothic 1 Remake, that's the last you'll ever see of him. His corpse drops a club, some water, and five ore nuggets.
Sources (1)
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