OpenMW, the open-source fan-built engine that lets Morrowind run cleanly on modern hardware, just shipped version 0.51.0 — and it's a meaningful update for both players and modders.
The headline addition is custom magic effect support through OpenMW's scripting API. Modders can now build custom magic effects directly in the open-source engine, which means large-scale projects like Tamriel Rebuilt no longer have to rely on the original engine's script extender for that functionality — those effects can be rebuilt natively in OpenMW instead. The update also lets all characters cast enchantments, not just the player. A video breakdown of the 0.51.0 additions walks through these changes in detail and shows off some of the new graphical improvements, which are worth a look even if you're not a modder.
On the stability side, 0.51.0 fixes many Lua-related crashes and clears up annoyances with gamepad menu navigation. Existing saves carry over safely to the new version, though the file format change means you can't take new saves back into older builds of OpenMW — so there's no going back once you update.
OpenMW has been quietly keeping Morrowind alive and accessible for years, alongside similar projects like Daggerfall Unity. For a 24-year-old RPG that was never the most polished game even at launch, it's in remarkably good shape.
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