Mega Crit has dropped Slay the Spire 2 beta patch v0.110.0, the latest in the game's biweekly update cadence. The headline changes are a wave of relic reworks, Silent balance tweaks, and a fix for a bug that was quietly suppressing uncommon card appearances in card reward screens.
The biggest relic change hits Tezcatara's Toasty Mittens, long mocked as one of the worst Ancient relics in the game. It used to randomly exhaust the top card of your draw pile each turn for 1 Strength — unpredictable and rarely worth it. Now it lets you choose which card in your hand to exhaust, which turns it into a hard counter to Aeonglass by letting you ditch the Withers it dumps into your deck, and it also synergizes directly with Ironclad's on-exhaust effects. What was a meme relic is suddenly looking very strong. Other relic tweaks are smaller: Nonupeipe's Fur Coat now reduces 8 enemy combats to 1 HP instead of 7, and Tezcatara's Seal of Gold only drains 3 gold per turn instead of 5.
On the bug fix front, uncommon cards were showing up less often than intended — a quiet but meaningful issue that affected card draft quality across runs. That's now corrected. The patch also closes an exploit introduced in v0.109.0, where players found ways to run two copies of the reworked Eidolon card simultaneously. Eidolon can no longer be generated mid-combat, which shuts that down. There's also a visual update: Form cards — like Ironclad's Demon Form and Silent's Serpent Form — now trigger permanent visual effects on the character when played, a cosmetic touch that matches the glowing character art on the patch notes banner.
Silent gets the most attention on the balance side, though the nerfs are debatable in practice. Haze has been fully reworked — it's no longer a Sly card that applies 4 poison to all enemies for cheap, and is now a non-Sly card costing 2 that applies 4 poison and 1 weak to all enemies. That's a cost increase with a minor upside, but it's a far cry from the kind of changes that triggered review-bombing after a previous patch hit Silent's infinite combo. Whether this patch actually reins her in or just shuffles her toolkit around remains to be seen, but Mega Crit is clearly trying to thread a needle between competitive balance and keeping the playerbase happy.
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