Solasta 2 launched in early access with a character creator that players weren't shy about criticising — faces looked too similar, and building a party with meaningfully distinct looks and voices was a real struggle. The latest update takes a proper swing at fixing that.
Face sliders are now in, letting you dial in nose bridge width, upper lip height, and more. Body morphing controls how muscular your characters look, and the preset count has doubled for players who prefer to start from a base and tweak. One of the more practical additions is voice pitch adjustment, which helps differentiate party members when the voice pool is still fairly limited. More hairstyles, tattoos, and other customization options are flagged for future updates.
The roadmap lays out what's coming next: the Q3 update adds multiplayer and a new class alongside more world events, while Q4 brings another class, two new ancestries, a crafting system, the start of act two, and a level cap raised from 4 to 6. The game also distinguishes itself from Baldur's Gate 3 through its hex-crawl exploration, which kicks in at a certain story point — a much more classic Dungeons & Dragons approach.
For players who bounced off the early access launch partly because of the character creator, this update gives a solid reason to jump back in and rebuild. If the roadmap holds, Solasta 2 should be in noticeably better shape by the end of the year.
Sources (1)
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