Tailbreak, an arcade-style on-rails shooter from the team behind Dinobreak, is out now on Xbox Series X|S and Xbox PC App. Developer Julia Wolbach describes it as a return to light-gun roots — dinosaurs replace zombies as the central threat, and the whole thing is built around couch co-op chaos.
The story mode follows Alex and Rin, two survivors fighting through Cypress Ridge in a fully voice-acted campaign playable solo or in local two-player co-op. Shooting destructible objects in the environment uncovers hidden weapons and items, and managing your limited inventory — balancing healing sprouts against screen-clearing grenades — is a core part of survival. Red dino eggs are a combo-saver mechanic: pop one when your chain is about to drop to extend it and push your score higher. Scores matter because they gate unlocks — the Succubus handgun, which regenerates health on kills, requires a cumulative 36,000 points, while a level-three shotgun unlocks at 48,000. Upgrading sidearms improves damage, clip size, and score multipliers, either by picking up a duplicate weapon or grabbing an upgrade item mid-run.
The real meat of Tailbreak sits in the Mutation Matrix, a semi-procedurally generated mode that randomizes enemies, weapons, and items every encounter. It plays like a rogue-lite RPG layer built on top of the arcade foundation — the better you score across runs, the more starting weapons and abilities you unlock for future attempts. Master that mode and you can push into Primal Difficulty, described as a deliberately unbalanced fight for survival. Zombies also make a cameo outside of story mode, a nod to Dinobreak's undead origins.
Tailbreak is available now on Xbox Series X|S and via the Xbox PC App.
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