Circana's June 2026 US market report is another rough read for the games industry, with total spending across hardware, software, accessories, and add-ons falling 21 percent year-on-year to $4.5bn, down from $5.7bn in June 2025. The one silver lining: the six-month cumulative pace is only one percent behind last year, leaving room for the second half to recover.
Hardware took the hardest hit, dropping 62 percent compared to June 2025 — though that comparison is brutal by design, since June 2025 was the launch month of Nintendo Switch 2 and currently holds the all-time US record for hardware and accessory spending in a single month. Switch 2 itself fell 79 percent from that peak but still led all platforms in both unit and dollar sales for June, and remains the year-to-date leader. PS5 dropped 19 percent year-on-year, a meaningful improvement over May's 58 percent decline — its worst since May 2000. Xbox Series X/S was the only platform to post hardware spending growth, more than doubling its June 2025 figures — but as Circana's own data makes clear, that's coming off a May where Xbox recorded its lowest-ever sales for that month, so the bar was extremely low. On the software side, UFC 6 was the top new release in June, followed by viral Steam hit Meccha Chameleon, estimated at over 4 million copies sold. Star Fox debuted at number four, the only other new release in the top ten. Game content spending fell 12 percent overall, while subscriptions bucked the trend with 7 percent growth — the only segment Circana tracks that expanded in June.
The broader picture heading into the second half of 2026 is cautiously optimistic. Grand Theft Auto 6 is the obvious wildcard — a release of that scale could single-handedly shift the annual numbers. July's report should already look healthier, with Assassin's Creed Black Flag Resynced, EA Sports College Football 27, Splatoon Raiders, Halo: Campaign Evolved, and a Palworld release all landing in the month.
For Xbox, the hardware growth story is real but needs heavy qualification — more than doubling a near-record-low figure is a statistical rebound, not a resurgence. Whether Microsoft can sustain any momentum heading into the back half of the year remains the bigger question.
Sources (1)
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