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Beast of Reincarnation's first patch fixes camera, text size, and enemy balance as Game Freak apologizes for rough launch

Beast of Reincarnation's first patch fixes camera, text size, and enemy balance as Game Freak apologizes for rough launch
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Game Freak's Beast of Reincarnation launched on PS5 last week to a mixed reception, and the studio has already pushed its first patch — version 1.0.7 (v1.005.000) — addressing some of the most common complaints. Game director Kota Furushima also issued a public apology, telling 4Gamer he is "truly sorry that parts of the game haven't provided a sufficiently enjoyable experience."

The patch adjusts the player camera both in and out of combat, tweaks text size throughout the game, and limits certain affinity-building conversations to once per day to smooth out story pacing. The default cutscene frame rate has been flipped from Cinematic (24fps) to Performance mode, though players can switch it back. Players can now remap the interact button, the parry window for Emma has been adjusted, and a handful of bugs have been fixed — including one where a remapped interact button would block a key story conversation with Kagura, and another where upscaling settings reset on restart. Balance adjustments hit bosses across all difficulty levels and enemy encounters on Normal specifically; the official notes don't detail the exact changes, but enemies on Normal appear to hit noticeably softer than before.

Beast of Reincarnation sits at a 73/100 on Metacritic and carries a "mixed" rating on Steam, with many players landing on "close, but not quite." Furushima acknowledged elements that "need polishing" and confirmed further updates are coming — including frame generation support, a cutscene skip option, and more camera and text improvements. Notably, he pushed back on difficulty criticism, saying his intent was never to make a hard game but to ensure players had to work effectively with Koo, the Blight-infected dog companion, to succeed. On the positive side, Furushima said co-op combat and the game's post-apocalyptic atmosphere have been well-received.

Game Freak has pledged continuous updates going forward, so this patch is the first of several. The studio hasn't given a timeline for the bigger features like frame generation, but says more details are coming as soon as possible.

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