Control Resonant will take around 30 hours to finish, 50 for completionists

Control Resonant will take around 30 hours to finish, 50 for completionists
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Remedy has put rough numbers on Control Resonant's length ahead of its September launch. Lead gameplay designer Sergey Mohov told TechRadar that the main story runs about 30 hours, while players going for full completion should expect closer to 50.

Mohov also opened up about the game's design DNA. The original Control is the team's number one reference — the goal was a sequel that feels spiritually and experientially similar to the first game while pushing combat in a more melee-focused, aggressive direction. Mohov cited Devil May Cry 2, DMC 3, and PlatinumGames titles as influences on specific parts of the experience, though he was careful to say Resonant doesn't map cleanly onto any single reference. "I don't think you can directly say Resonant is exactly like this other thing," he said.

That melee-first design tracks with hands-on impressions from June, which described combat built around dashes, double-jumps, and lengthy aerial combos in a style reminiscent of Devil May Cry. Remedy has been threading a tricky needle here — Control's original appeal was its slow-burn supernatural atmosphere and telekinetic gunplay, so leaning harder into character-action combat is a meaningful shift. The studio's recent work on Alan Wake 2 showed they're willing to push their games in new directions, and Resonant looks like another deliberate evolution rather than a straight repeat.

Control Resonant launches 24th September on PS5, Xbox Series X/S, and PC via Steam and the Epic Games Store.

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