Everything is Crab hits 500k sales and drops Evolution 1.1 update

Everything is Crab hits 500k sales and drops Evolution 1.1 update
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Everything is Crab, the fast-paced action roguelike where you evolve a crab by eating your way through the world, has sold 500,000 copies since launching last month — and developer is marking the milestone with the Evolution 1.1 update, out now.

The headline addition is Tracker, a level 3 evolution with predator affinity that lets you mark specific targets and earn varied bonuses against them. Several other evolutions and specialisations tie into the tracked effect, building out a dedicated hunter playstyle. There's also a new ultimate called Lick Wounds, which gives you a self-heal option so you're not desperately sprinting around hunting for sparkly food pickups mid-fight. New specialisations land for Stoner, Leech and Spur, and you can now skip a specialisation entirely in exchange for 10 mutagen points. Unlocking evolutions has been streamlined too — previously progression-locked evolutions can now drop by completing pressure levels for the first time. Lick Wounds unlocks at pressure 3, Tracker at pressure 7. The update also adds new cosmetics tied to challenge completion, a visual pass on the world map with more foliage, trees and obstacles, Twitch integration, changes to the Charm ability, balance tweaks, quality-of-life fixes, and new accessibility options.

Everything is Crab sits in a crowded action roguelike space — think Vampire Survivors-adjacent but with a weirder evolutionary gimmick — and 500k sales in its first month puts it comfortably among the genre's recent success stories. The game runs well on Steam Deck, which has helped it find an audience beyond the desktop crowd.

More content is already confirmed: another major update is planned for late summer, featuring a community-designed addition and more free cosmetics. Premium DLC arrives in autumn alongside further free updates.

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