Square Enix director Naoki Hamaguchi has confirmed that Final Fantasy 7 Revelation is rethinking how mini-game rewards work — but he's drawing a hard line at actually reducing their number. Speaking to Automaton, he said cutting mini-games is something he won't do "no matter how much feedback we receive."
His reasoning is straightforward: the original FFVII was packed with mini-games, and that's a core part of what it is. The remake series exists because of that game, and respecting it is non-negotiable. That said, Revelation does address the frustrations players had with Rebirth. The biggest change is how rewards are structured — combat-focused players can now earn battle progression through combat-oriented side content instead of being funneled through mini-games. Mini-games still offer rewards, but those are cosmetic: character skins and customization options rather than combat advantages. On top of that, some mini-games will include difficulty settings, and there will be an option to skip them entirely, though Hamaguchi didn't go into specifics on how that skip system works.
Final Fantasy 7 Rebirth drew criticism for the sheer volume of mini-games and for locking certain rewards behind them. Revelation is trying to preserve the spirit of the original while removing the friction — Hamaguchi described the goal as minimizing frustration and making the game "much more comfortable to play than past entries."
Final Fantasy 7 Revelation was announced at Summer Game Fest 2026 and launches spring 2027 on PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X|S. Hamaguchi also confirmed that Tyler Hoechlin couldn't return to voice Sephiroth — Travis Willingham takes over the role.
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