Konami has acknowledged new Performance Mode problems on PS5 and PS5 Pro introduced by last week's patch 1.07 for the Silent Hill 2 remake, and says its team is actively investigating. No fix timeline has been given.
Patch 1.07 was meant to improve fog rendering, reduce shadow flickering, cut down on movement-related visual artefacts, and boost overall image quality on both PS5 and PS5 Pro. Instead, players quickly reported crushed blacks and overly dark shadows appearing exclusively in Performance Mode on both consoles. Quality Mode — capped at 30fps — appears unaffected. On X/Twitter, Konami UK confirmed awareness of the issues and said the team is "looking into potential solutions", promising more information when available.
Reaction on Reddit and ResetEra has been blunt. One player described the patch as introducing "the crushed black smear" in Performance Mode, alongside worse shadow strobing than before and pixelation on James in mirror scenes. Others noted the update also broke aspects of Quality Mode that previously worked fine, with one commenter asking: "How on earth did this pass QA?" On ResetEra, users joked that the patch broke things on base PS5 too, not just Pro, with one describing affected foliage as looking "cursed". This isn't the first time the remake has had PS5 hardware trouble — Digital Foundry flagged "glaring image stability issues" and a "troubled PSSR upscaling implementation" in the original PS5 Pro patch back at launch, and one player at the time called it "really scummy to advertise a game as Pro Enhanced when it actually plays worse than the base unit".
Konami has not given a timeline for a corrective patch. Given the community's patience with this remake's ongoing technical issues is visibly wearing thin, a quick turnaround will matter.
Sources (1)
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