A modder called Christina has built a set of patches that unlock better performance for PS4 games running on PS5, and Digital Foundry put them through their paces with Bloodborne. The results are striking: the game runs at a "properly paced" 33.3ms per frame in 4K resolution, with even the fonts rendering at native 4K.
DF also showed Bloodborne locked at 60 FPS at 2560x1440, and running in 120Hz mode. At 1080p with VRR enabled, the game hits roughly 85–120 FPS; bump it to 1440p and you're looking at 50–75 FPS. With v-sync out of the equation, input lag drops noticeably — a world away from the original 30 FPS cap. DF notes that 120Hz appears to work for pretty much any PS4 game on PS5, pointing to Call of Duty Warzone as a prior example before its native current-gen upgrade arrived.
This isn't something most players will ever do — PS5 modding stays firmly in niche territory. But it hammers home how badly Bloodborne has needed an official patch or remaster for years. DF argues Sony could technically pull this off at a system level — extra memory allocation, full CPU and GPU clock access, and a per-title patching system to defeat built-in resolution and frame-rate limits — but it would take real engineering effort. Batman Arkham Knight gets a shout-out as another game that would benefit massively from the same treatment.
Bluepoint — the studio behind the Shadow of the Colossus and Demon's Souls remakes — reportedly pitched a Bloodborne remake last year, only for it to be rejected not by Sony but by FromSoftware itself. Hidetaka Miyazaki told Eurogamer in 2024 that it wasn't his place to discuss a remake since FromSoftware doesn't own the IP, though he acknowledged the game would benefit from modern hardware. Until something official moves, Christina's mods are the only route to a better Bloodborne.
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