If you watched The Blood of Dawnwalker's Summer Game Fest showcase trailer and caught that modern-day CG footage, you've already seen the game's post-credits scene. Rebel Wolves studio founder and game director Konrad Tomaszkiewicz confirmed as much to Polygon during Summer Game Fest Play Days.
Tomaszkiewicz is clearly building toward a franchise from day one — think Mass Effect or The Witcher — and spoiling the post-credits scene early was a deliberate move on multiple fronts. On the franchise vision: \"We knew that it would be a saga. You know this way that we have a high-level story which we will tell through all parts of the game, which will lead to the modern times. It's also an invitation and the promise for players that we will go through it together, through the different eras, different countries, different legends, different myths, and different species of the night. Different vampires, maybe?\" On player investment: Tomaszkiewicz wants players to understand their choices will carry over to future games, so they should make sure they're \"happy\" with the save they finish on. Narrative designer Piotr Kucharski added that \"even if they won't find the answers right now in the first chapter of our story, there will be a big payoff on the way to the grand finale.\" And on internal motivation: Tomaszkiewicz confirmed that some developers in the concept art and writing departments are already working on the sequel, and that having the plan locked in early keeps the whole franchise consistent.
The game itself is packed — over 100 cutscenes and 500 dialogue exchanges to find. But no single playthrough will cover everything, since time advances as quests are completed and players only get 30 in-game days and nights to reach the ending. Choices shape which content surfaces and when.
The Blood of Dawnwalker launches September 2 on PC, PS5, and Xbox Series X|S. Tomaszkiewicz isn't sweating the crowded release window: \"I think that the RPG audience is huge and that people are waiting for games like ours.\"
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