Resident Evil Requiem has passed $500m in revenue since launch, according to estimates from industry analyst Alinea Analytics. That puts it ahead of every other Resident Evil game at the same point in its lifecycle, though Resident Evil 4's remake still leads the series overall with more than $600m earned across three years.
PS5 is Requiem's biggest platform, with 4 million copies sold there — 30% of those physical, which is notable given Sony's ongoing push toward a disc-free future. The new Resident Evil film, directed by Zach Cregger, opened to a series-best $108m worldwide, but it didn't translate into a major sales spike for Requiem. In fact, Capcom had started discounting multiple Resident Evil titles eight days before the film hit cinemas, and by opening weekend Requiem was actually earning around 4% less per day on PS5 — dropping from roughly $284k to $271k daily — because the modest demand bump didn't offset the lower price.
The film did lift daily player counts across the whole series, though. Resident Evil 2's remake saw the biggest jump, with 48% more players than usual across all platforms once the movie was in theaters. Its Raccoon City setting made it an obvious companion piece to the reboot. Resident Evil 3's remake, the weaker entry in that pair, still saw a 25% player increase.
Requiem is clearly on a strong trajectory and is closing in on RE4 Remake's revenue total. Whether Capcom's discount strategy is eating into short-term earnings or simply broadening the audience long-term is the more interesting question — and one the sales curve over the next few months will start to answer.
Sources (1)
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