Sony just announced Quick Spectral Super Resolution — QSSR — a new AI upscaling tier that brings image quality improvements to the base PS5 console. Marvel's Wolverine and Ghost of Yōtei are both getting patched today to add QSSR as an optional graphics setting.
QSSR is a lighter, faster evolution of PSSR — the AI upscaling tech that launched with PS5 Pro. Where PSSR was too computationally heavy to run on standard PS5 hardware, QSSR gets there through two key changes: a streamlined neural network architecture and a hand-tuned implementation built specifically around PS5's performance envelope. Both grew out of Project Amethyst, Sony's AI graphics collaboration with AMD. Sony is clear that PSSR remains the gold standard on PS5 Pro, but says QSSR delivers meaningful gains in image detail and temporal stability on the base console.
Insomniac's Head of Technology Mike Fitzgerald says QSSR adds "pixel-level clarity and stability" to Marvel's Wolverine environments — calling out Madripoor's streets and Shinjuku's alleyways specifically — and describes it as "a great taste of the PS5 Pro experience" for players on standard hardware. Sucker Punch Lead Rendering Engineer Jasmin Patry echoes that, saying QSSR resolves fine character and environment detail "with a level of temporal stability that hasn't been possible on the PS5 console until now" — and that the team had long wanted all PS5 players to access the image quality PSSR brings to Pro.
Sony says QSSR will be made available to all PlayStation developers, so more titles should follow Marvel's Wolverine and Ghost of Yōtei in adopting it. Both patches are live today.
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