Valve has announced a major shift in how Steam surfaces games during sales and promotions, moving away from manually curated front-page slots toward dynamic, personalized recommendations based on each user's preferences and purchase history. The rollout is scheduled for early 2027.
Under the old system, Valve employees hand-picked which games filled a limited number of fixed front-page slots, meaning only a small fraction of discounted titles ever got meaningful visibility. In preliminary experiments with the new approach, up to 10 times as many games appeared per day in the Discounts & Events section, with measurable lifts in store page visits and wishlist additions. Valve has already paused scheduling curated placements in the Weekend Deals, Midweek Deals, and Daily Deals sections, and new developer tools for managing discounts and sale events are coming soon. "Our goal is to let developers focus on crafting the most compelling games and deals for customers, and not spend time trying to convince someone at Valve to feature their products," the company wrote.
The change is a meaningful win for smaller studios and indie developers, who rarely had the marketing budgets or industry relationships needed to compete with AAA publishers for those coveted manual placements. Personalized storefronts are already standard practice across most major digital platforms, so Steam is largely catching up β but given that Steam dominates PC gaming distribution, the practical impact for developers could be significant. More games getting front-page exposure, even algorithmically, means a broader slice of the catalog has a real shot at discovery during high-traffic sale periods.
The announcement lands right before the Steam Autumn Sale, which kicks off October 1. Later in the year, players can also look forward to a Next Fest at the end of October, plus themed events including Steam Scream V Fest, Auto-Battler RPG Fest, and Cooking Fest, all leading up to the Steam Winter Sale in December.
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