The Witcher 4 has more than twice as many CD Projekt developers as The Witcher 3 did

The Witcher 4 has more than twice as many CD Projekt developers as The Witcher 3 did
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CD Projekt executives have confirmed that The Witcher 4 currently has a team of 513 in-house developers — more than double the core headcount that built The Witcher 3. That puts it roughly on par with Cyberpunk 2077, though the figure doesn't include external contributors like voice actors.

Joint CEO Michał Nowakowski laid out the numbers in the company's latest earnings call: "As we are now in the most intensive phase of The Witcher 4 development, the team has grown to 513 developers, while the Cyberpunk 2 and Sirius team also grew by a dozen or so." He described it as "a stable organizational setup that has the right capabilities and expertise in place." When asked during an online Q&A whether the team might grow further, VP of investor relations Karolina Gnaś said the studio believes it has the right mix of skills for now, but could "slightly adjust the team size depending on our needs."

For context, CD Projekt revealed back in 2015 that The Witcher 3 had a core team of 240, with around 1,500 people contributing at various points. Cyberpunk 2077 was built by 530 in-house devs, with a further 5,200 people "engaged" across the project's full development. Even so, CD Projekt is nowhere near Ubisoft's scale — Assassin's Creed Shadows credits over 7,000 people across 15 studios, including external contributors. All of this feeds the broader conversation about whether AAA team sizes are sustainable, and how much outsourcing obscures the true scale of these projects.

It's worth remembering that the original Witcher RPG started with a team of around 15 people. Hardly anyone from that founding group could have predicted CD Projekt would grow to this size — which is partly why, by the studio's own admission, they didn't bother keeping good records of how their early games were actually made.

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