Strange Scaffold's Truck-kun Is Supporting Me from Another World?! is a comedic driving game built around one of anime's most overused tropes — and somehow it works, even for people who can't stand the genre. You play as a delivery driver who accidentally runs over Carissa Ward, an executive on the verge of a career-changing promotion, and sends her to a fantasy world. She's furious, she's stuck, and now she's haunting your cab like a very angry GPS.
The setup splits the isekai formula in two: Carissa handles the fantasy-world monster-fighting, you handle the real-world vehicular chaos. She levels up by killing monsters, and you send her those monsters by mowing down pedestrians and objects with your truck. A progress bar in the UI lets you track her adventure without ever having to engage with the fantasy side directly. Hitting objects powers up her sword, and a button press triggers her ultimate attack when things get hairy. The rest of the time, you drive — fast, loose, and with maximum property damage.
The driving itself draws obvious comparisons to Crazy Taxi, and that's a compliment. The kei delivery truck handles with arcade snap rather than simulation weight, drifting feels satisfying, and a sideswipe button lets you clip objects or shake pursuing cops. The map is loaded with boost pads, ramps, and rings that exist purely to launch you airborne — and when you do go flying, the camera cuts to a wide cinematic shot straight out of a Fast and Furious movie. Strange Scaffold, the studio behind El Paso, Elsewhere and Sunshine Shuffle, has a track record of wrapping sharp mechanical ideas inside genre-aware writing, and Truck-kun fits that pattern.
The main caveat flagged in early impressions is that there's only one map, and once you've memorized its layout the driving environment starts to feel repetitive. Whether the game has enough variety in its objectives and escalation to compensate for that single-map limitation is the open question heading into release. Still, for a game that makes vehicular manslaughter feel like a cooperative puzzle between two worlds, that's a surprisingly specific kind of fun.
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