Void/Breaker is a roguelite shooter built by one dev, and it's coming to PS5 with DualSense support

Void/Breaker is a roguelite shooter built by one dev, and it's coming to PS5 with DualSense support
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Void/Breaker, a roguelite shooter built entirely by solo developer Daniel Stubbington, is heading to PS5 — and the port isn't just a straight conversion. Stubbington is actively exploring how the DualSense's adaptive triggers, haptic feedback, and gyro aiming can make each weapon and ability feel physically distinct in your hands.

The arsenal has expanded since the PS5 announcement. Alongside the original Pistol, Assault Rifle, and Shotgun, the game now includes an SMG and a Sniper Rifle — the latter being Stubbington's personal favourite. Each weapon has its own mod grid where you slot in weapon mods, ability mods, fire mode mods, and melee mods. Modules interact based on grid placement, not just individually — a freeze mod next to a guaranteed-crit-on-frozen-targets mod is a simple example of how deep the synergies run. Some modules even expand the grid itself. On PS5, the resistance and feedback of firing the Sniper Rifle are being tuned to feel nothing like the rapid pull of the SMG, with similar thinking applied to grenades, abilities, and the gravity tether.

The game's community has had a direct hand in shaping what Void/Breaker is today. Wallrunning is the clearest example — Stubbington cut it early in development, players kept asking for it, and it came back to become one of the defining features of the game's movement. Melee went through a similar arc: it started as a panic option and has since been rebuilt into a full playstyle, complete with dedicated mods and a damage rebalance that scales relative to enemy health so it stays viable deep into a run.

No firm PS5 release date has been announced, but Stubbington says the PS5 version is where the game will shine brightest. The early access roadmap continues, with community feedback still actively feeding into development ahead of launch.

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