Analyst Ben Thompson, the writer behind the Stratechery newsletter, thinks Rockstar is massively undercharging for GTA 6. Speaking on TBPN, he argued the game should be priced at $200 — more than double the confirmed $80 standard edition and twice the $100 Ultimate Edition.
Thompson's case rests on the sheer scale of human effort behind the project. He described GTA 6 as "the pinnacle of triple-A craftsmanship" built through "years and years and years of blood, sweat, and tears" — and crucially, completed largely before AI development tools became widespread in the industry. That, he argues, makes it a one-of-a-kind artifact. "GTA 6 is the last great game," he said. "It was mostly all made pre-AI." He added that he feels "compelled to buy GTA 6 just in honor of it existing" and would happily pay $200 for it.
Rockstar confirmed the $80 and $100 pricing last month after weeks of speculation. Development and marketing costs are estimated somewhere between $1 billion and $2 billion, which fuelled early predictions that the studio might push the price higher than any game before it. Most analysts ultimately expected Rockstar to stay conservative — a lower price gets the game into more hands, and more players means a larger pool of potential spenders in GTA Online whenever that launches. The single-player portion ships first this November on PS5 and Xbox Series X|S, with the multiplayer component expected to follow later.
Thompson's $200 take is an outlier, but it lands in the middle of a broader industry conversation about whether GTA 6's $80 tag has cracked open the door for other publishers to push prices higher. IGN recently polled several analysts on exactly that question. Meanwhile, Rockstar is dealing with other friction — fans are unhappy about physical copies shipping with a download code instead of a disc, more employees are attempting to unionize, and the game is confirmed not to run at 60fps on current-gen consoles.
Sources (1)
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