Final Fantasy 7 Revelation director Naoki Hamaguchi sat down with Kotaku at Gamescom 2026 and made one thing clear: he's treating this final entry in the remake trilogy as if no FF7 game will ever follow it. After a decade on the project, he's visibly energized rather than burned out — a sharp contrast to how he came across in interviews before Rebirth.
Hamaguchi described himself as "the fan who is closest to the production," and said he's confident the team has built something that will genuinely satisfy players. On the question of scale — Revelation is confirmed as the biggest game in the trilogy — he was refreshingly honest: there was no grand three-game blueprint from day one. Each entry was developed with full focus on itself, but one rule held across all three: the gameplay experience had to evolve with every installment, or fans would lose interest midway through.
Hamaguchi grew up playing the original Final Fantasy 7 at university, which puts him roughly a decade younger than Remake co-director Tetsuya Nomura. That generational connection to the source material has shaped how he's approached the whole project — less as a custodian preserving a monument, more as a fan who genuinely wanted to see the story told right. The remake trilogy, which Square Enix has been selling as a bundle ahead of Revelation's release, represents one of the longest single-project commitments in modern JRPG development.
With Revelation now months away, Hamaguchi seems ready to close this chapter — but the interview suggests his broader Final Fantasy ambitions are far from finished.
Sources (1)
AI-assisted summary, reviewed by our editors — how we work.
Get the daily digest
Top gaming news in Lithuanian — every day at 9:00.