The United Videogame Workers union (UVW-CWA) has launched the Game Worker Hardship Fund, offering financial assistance to game industry workers in the US and Canada who have been laid off any time from January 2024 to the present. The timing lands just after Microsoft's sweeping Xbox layoffs, which cut 3,200 people across studios including Double Fine, Compulsion, and Ninja Theory.
The fund is open to anyone impacted by layoffs — union membership is not required to apply. Workers who weren't directly laid off but experienced related hardship can also apply, though laid-off workers get priority. Applicants submit a basic itemised budget and can qualify for one of two tiers: the Small Fund Tier covers up to $1,000, while the Major Expenses Tier goes up to $5,000. Both tiers are funded directly from UVW-CWA membership dues. The union will process applications in batches based on urgency and says it will publish more concrete timelines after approving its first round.
UVW-CWA was founded at GDC 2025 as a direct-join union — meaning developers can join individually without needing their specific studio or publisher to go through a formal recognition process. It operates in partnership with the Communications Workers of America, one of the largest tech-sector unions in the US. The fund's launch comes at a moment when the industry has shed tens of thousands of jobs over the past two years, making a cross-studio safety net increasingly relevant.
Industry workers who want to support the fund can join the union directly, since membership dues are what sustain it. For those outside the industry, Necrosoft Games — the studio behind tactical RPG Demonschool — is running an itch.io charity bundle this month with 100 percent of proceeds going to the hardship fund.
Sources (1)
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