Helldivers 2 patch 6.2.5 adds FSR 4, DLSS 4.5, and NVIDIA Reflex support on PC

Helldivers 2 patch 6.2.5 adds FSR 4, DLSS 4.5, and NVIDIA Reflex support on PC
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Arrowhead and Nixxes Software have shipped Helldivers 2 patch 6.2.5, a PC-focused update packed with graphics tech upgrades and performance fixes.

The patch adds support for three upscaling solutions at once: FSR 3.1.5 (with FSR 4.0.3 automatically used on GPUs that support it), DLSS 4.5, and XeSS 3.0. On top of that, Variable Rate Shading arrives for supported hardware — it cuts GPU workload by reducing shading rates on visually similar pixels. Dynamic Resolution Scaling also lands on PC, alongside NVIDIA Reflex for NVIDIA GPU owners and AMD Anti-Lag 2 for AMD GPU owners. On the fixes side, a bug that stopped Helldivers from manually climbing small obstacles and ledges without auto-climb is now resolved. The high reflection setting runs better, VRAM management is improved for systems running tight on video memory, and additional resolution options have been added for monitors with a wide resolution range.

Nixxes Software — best known for high-quality PlayStation-to-PC ports — co-developed this update with Arrowhead, signaling continued serious investment in the PC version. Shipping FSR, DLSS, and XeSS support simultaneously is a notably broad move that covers AMD, NVIDIA, and Intel GPU owners in one patch rather than rolling them out piecemeal.

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