Ryse: Son of Rome was meant to launch an entire historical franchise

Ryse: Son of Rome was meant to launch an entire historical franchise
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Ryse: Son of Rome, Crytek's visually stunning Xbox One launch title from 2013, was never meant to be a one-off. Former employees have revealed to IGN that even as the game was being finished — with brutal crunch cutting as much as two thirds of planned content — key members of the team were already mapping out a full franchise that would stretch far beyond ancient Rome.

Leading the franchise planning was Patrick Hanenberger, a production designer who came to Crytek from DreamWorks and was later offered the role of franchise art director. Also involved was Todd Papy, who joined Crytek in late 2013 after directing God of War: Ascension at Sony's Santa Monica Studio — a hire that, former employees confirm, was specifically aimed at bringing his experience with ancient-world settings to the Roman universe. The team debated the core question of what players actually loved about Ryse: was it Rome itself, or historical epic settings in general? That opened the door to a wide range of potential sequels. Art director Peter Gornstein was pushing hard for a Viking game, pointing to the vast storytelling potential — raids along English and French coasts, voyages to Newfoundland, service as Byzantine imperial guards in Constantinople. Feudal Japan was another serious contender, with Hanenberger interested in the Mongol invasions under Kublai Khan, the Sengoku civil wars, and the arrival of European merchants. The Ottoman Empire, which ended the Byzantine era in 1453, was also on the table.

Ryse: Son of Rome shipped as an Xbox One launch title in November 2013 and was one of the most technically impressive games of its generation, built on Crytek's CryEngine. Despite strong visual praise, it was criticised for its short runtime — around six hours — and repetitive combat. It sold well enough initially on the strength of the console launch, and later came to PC, but Crytek's financial troubles in the years that followed effectively killed any franchise ambitions. The studio went through significant layoffs in 2014 and restructured repeatedly, and no sequel was ever greenlit. The vision of Ryse as Xbox's answer to Assassin's Creed — a prestige historical action franchise hopping between civilisations — never made it past the concept stage.

The IGN report lands at a moment when there's renewed appetite for exactly this kind of game: Assassin's Creed Shadows finally delivered the feudal Japan setting that Ryse's team was eyeing over a decade ago, and games like Hellblade and God of War have proven that cinematic historical action can anchor major franchises. Whether any studio revisits the Ryse IP remains unclear, but the concept art and planning that Hanenberger's team produced suggests there was a genuinely ambitious vision that never got its shot.

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