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Sandfall Interactive's next game will make 'drastic decisions' — director fine if players don't like it

Sandfall Interactive's next game will make 'drastic decisions' — director fine if players don't like it
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Sandfall Interactive director Guillaume Broche says the studio's next project will make some drastic decisions, and he's relaxed about the possibility that players might not respond well. Speaking in a lengthy interview on the Konbini YouTube channel's Video Game Club, Broche was blunt: "Maybe people won't like it. That's life."

Broche traces that attitude back to how Clair Obscur: Expedition 33 was made in the first place. "We didn't make the first game to please anyone," he said, "and I think that's why it worked." The team built a game that excited them personally — audience approval was a bonus, not the target. He acknowledges there's now real pressure to go bigger and expand the studio given the attention Sandfall has earned, but says chasing that would only produce games he doesn't actually want to play. He declined to share any concrete details about the next project.

Clair Obscur: Expedition 33 was Sandfall's debut and swept game of the year awards in 2025, including at The Game Awards. One open question hanging over the studio is whether the follow-up will be a direct sequel or something entirely new. Broche has previously explained that Clair Obscur is the franchise name while Expedition 33 is just one story within it — a structure that echoes how Final Fantasy operates, with each numbered entry bringing a fresh world and cast. A true sequel would also force the studio to pick a canon ending for Expedition 33, something Sandfall has deliberately avoided doing.

No release window or platform details for the next game have been announced. Given Broche's stated philosophy — make what excites the team, worry about reception later — whatever Sandfall builds next is likely to be a genuine swing rather than a safe follow-up.

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