Sony's PC Ports Weren't Profitable Enough, Hermen Hulst Allegedly Told Staff

Sony's PC Ports Weren't Profitable Enough, Hermen Hulst Allegedly Told Staff
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Hermen Hulst, Sony's co-CEO of PlayStation Studios, reportedly told staff internally that the company's PC ports weren't generating enough revenue to justify the current approach. The claim is unverified and sourced from an unnamed insider, so treat it with appropriate skepticism.

No specific titles, revenue figures, or timeframes were cited in the report. Sony has been porting its first-party PlayStation exclusives to PC for several years — games like God of War, Spider-Man, and Horizon Zero Dawn — with mixed commercial results. Some releases, like the Spider-Man ports, sold well; others underperformed or launched in poor technical shape, drawing criticism.

If accurate, the comment would signal a potential pullback or rethink of Sony's PC strategy, which has been a visible part of its business since around 2020. It would also align with broader cost-cutting pressure across the industry, with multiple studios facing layoffs in 2025 and 2026.

Sony has not commented publicly on the claim. Until an official statement arrives, this remains an unconfirmed internal remark — but one worth watching given how central the PC port pipeline has become to PlayStation's post-console revenue model.

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