Iron Gate dropped two hotfixes for Valheim this week — 1.0.10 for all platforms and 1.0.12 currently Steam-only, with the latter rolling out to other platforms as soon as possible. Both patches target issues introduced or exposed in the 1.0 update, with crossplay remaining fully supported across all versions.
The all-platform 1.0.10 patch fixes the most pressing issue: Deep North heavy armor can now actually be repaired, which was a significant problem for endgame players. Greydwarf Shamans in the Deep North also had their damage and healing values corrected, punching no longer clears snow from the ground, and landing on snow without walking now properly removes it. Several creatures and snow effects in the Deep North also received updated sound effects.
The Steam-exclusive 1.0.12 patch covers more ground. The Forge of Potential no longer unlocks recipes it shouldn't. Items on armor stands and item stands will no longer lose their durability and upgrade level — but only if the world hasn't been loaded in the 1.0 update yet, and Iron Gate is still working on a broader fix, so they're warning players not to remove high-level items from stands without backups. A crash triggered when accessing unloaded zones is fixed, and the banlist and whitelist now correctly accept both old Steam IDs (Steam_123456789) and new ones (V_123456789). The Cart can now fit through the Timberwood Drawbridge more easily, and Jotun Puffs and Magecaps no longer display a pickable visual state after they've already been harvested.
The most notable addition in 1.0.12 is the achievement opt-in system. Players who were locked out of achievements due to prior devcommand or mod usage can now re-enable them via the new devcommand yesiuseddevcommandsbutiwantmyachievementsanyway — Iron Gate notes, with some humor, that Odin will know if you use it dishonorably. A popup message now also makes it clearer when achievements become available again after a temporary disable. The Steam fixes are confirmed crossplay-compatible and will reach all other platforms in a follow-up hotfix the studio says it's pushing out as soon as possible.
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