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Today in Gaming Tuesday, 22 September 2026
Bungie commits to unvaulting Destiny 2 content and confirms more Destiny is coming
Destiny 2 · · 2 sources

Bungie commits to unvaulting Destiny 2 content and confirms more Destiny is coming

Bungie has broken its post-Destiny 2 silence with a surprise video address, confirming the studio is "absolutely not done with Destiny" and committing to unvault campaigns, destinations, and raids that were removed from the game. Studio head Poria Torkan and head of product Josh Deane delivered the message directly to fans, with Torkan acknowledging the studio needs to earn back trust rather than ask for it. Deane was explicit about what's coming: Bungie will unvault Destiny 2 campaigns, destinations, and raids — content he admitted "never should have been ripped away to begin with." The studio's written post on Bungie.net framed Destiny as foundational to its future, crediting the community's vocal pushback — comments, livestream chat takeovers, and sustained pressure — as a real factor in the decision. Bungie also outlined a three-tier roadmap: short-term changes expanding what Marathon can offer players, mid-term unvaulting work on Destiny 2, and longer-term new Destiny content in an unspecified form. The studio was careful not to overpromise, noting the unvaulting work is not a small job and will take time. The content vault, introduced in 2020, became one of the most damaging decisions in Destiny 2's history. Removing entire campaigns — starting with the original 2017 Red War — didn't just shrink the game's file size, it shattered the narrative throughline and raised serious questions about paying for content that later disappeared. By 2022, much of the content that defined the game's early years was gone, including signature raids widely regarded as some of the best cooperative FPS level design ever made. Destiny 2's final update, Monument of Triumph, dropped in June, and the studio's survival has since been tied uncomfortably to Marathon — a game that hasn't yet demonstrated it can carry that weight alone. The community response has been cautiously hopeful rather than euphoric — fans remember too many broken promises to go all-in immediately. Bungie's own messaging reflects that awareness: "We're not asking for your trust. We know we have to earn it." What happens next depends entirely on whether the studio can execute on a roadmap that, for once, doesn't overpromise — and whether Marathon can stabilize enough to give Bungie the runway to do it.

Witcher Creator Sapkowski Is Open to Unconventional Adaptations — Musicals Included
The Witcher · 13 hours ago

Witcher Creator Sapkowski Is Open to Unconventional Adaptations — Musicals Included

Andrzej Sapkowski, the author behind The Witcher, says he's open to just about any format for future adaptations of the franchise — includin...

Your Friendly Neighborhood Spider-Man Season 2 prequel comic arrives in December
Your Friendly Neighborhood Spider-Man · 13 hours ago

Your Friendly Neighborhood Spider-Man Season 2 prequel comic arrives in December

Marvel Comics is launching a new Your Friendly Neighborhood Spider-Man prequel comic series in December, bridging the gap between the animat...

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The Scroll of Taiwu hits 1.0 after eight years in early access — and it's unlike anything else on Steam
太吾绘卷 ·

The Scroll of Taiwu hits 1.0 after eight years in early access — and it's unlike anything else on Steam

The Scroll of Taiwu, the ambitious Chinese indie from ConchShip Games, has finally launched version 1.0 on Steam — eight years after it first entered early access in 2018. The full release adds Englis...

Clair Obscur director says flawed games beat perfect ones: 'A perfect game is boring anyway'
Clair Obscur: Expedition 33 ·

Clair Obscur director says flawed games beat perfect ones: 'A perfect game is boring anyway'

Clair Obscur: Expedition 33 creative director Guillaume Broche isn't apologizing for the game's rough edges — he's proud of them. In a recent interview with YouTube channel Konbini, Broche laid out hi...

Call of Duty: Black Ops 7, Diablo IV, and More Are Free on Xbox This Weekend
· 2 sources

Call of Duty: Black Ops 7, Diablo IV, and More Are Free on Xbox This Weekend

Microsoft's Free Play Days promotion is back for the 4th of July weekend, letting Xbox players jump into several big titles at no cost — no Game Pass subscription required for most of them. Call of D...

Apex Legends hotfixes tackle FPS drops, stuttering, and code:truck errors
Apex Legends ·

Apex Legends hotfixes tackle FPS drops, stuttering, and code:truck errors

Respawn pushed a handful of small PC-side hotfixes to Apex Legends across June 24–25, 2026, targeting three separate issues that had been hitting players on both Steam and the EA App. The first fix r...

Path of Exile 2 patch 0.5.4b overhauled boss fights across the board
The First Descendant ·

Path of Exile 2 patch 0.5.4b overhauled boss fights across the board

Grinding Gear Games dropped patch 0.5.4b for Path of Exile 2, and it's almost entirely focused on boss improvements — from stun immunity windows to visual telegraphing, phase transitions, and outright...

Terra Invicta's first DLC, Dark Skies, adds a post-nuclear scenario and a 2003 UFO-sceptic starting point
Terra Invicta ·

Terra Invicta's first DLC, Dark Skies, adds a post-nuclear scenario and a 2003 UFO-sceptic starting point

Terra Invicta — Pavonis Interactive's sprawling sci-fi grand strategy about resisting an alien invasion — is getting its first ever DLC. The expansion is called Dark Skies and it's coming in July, pub...

Meta eyes cloud compute sales as AI infrastructure overbuild starts to bite

Meta eyes cloud compute sales as AI infrastructure overbuild starts to bite

Meta is exploring selling off its surplus AI compute capacity as a cloud service, according to Bloomberg — a sign that big tech's aggressive infrastructure spending spree may be catching up with the i...

Godot engine cracks down on vibe-coding, now requires genAI disclosures from contributors
· 2 sources

Godot engine cracks down on vibe-coding, now requires genAI disclosures from contributors

The Godot Foundation has announced a new policy cracking down on generative AI use in contributions to the open source Godot game engine. Following a surge of what the foundation calls "low-effort slo...

OG Baldur's Gate Designer James Ohlen Turned Down BG4 — Says Competing With BG3 Would Be 'Madness'
Baldur's Gate · · 2 sources

OG Baldur's Gate Designer James Ohlen Turned Down BG4 — Says Competing With BG3 Would Be 'Madness'

James Ohlen — lead designer on the original Baldur's Gate and co-lead on Baldur's Gate 2 — was offered the chance to make Baldur's Gate 4 by Hasbro and Wizards of the Coast, and turned it down flat. H...

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