Capcom wants a Resident Evil every year, and remakes are how it gets there

Capcom wants a Resident Evil every year, and remakes are how it gets there
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Capcom producer Masachika Kawata has laid out the studio's long-term Resident Evil strategy in a new Game Informer interview: release something in the series every single year, and lean on remakes to make that sustainable. It's an ambitious target, and Kawata is upfront that hitting it with original entries alone would be unrealistic.

Kawata's argument is that remakes aren't a lesser product — they're load-bearing pillars of the whole operation. "Being able to revisit older games and remake them helps Capcom meet that goal of releasing a Resident Evil title each year, but it also allows the team to continually challenge themselves and hone their craft," he said. "That's not to say the remakes are any less important. In fact, they're just as important as the mainline titles." He also pointed to the financial logic: the remake cycle generates the revenue that funds new mainline entries and entirely new IP like Pragmata, the sci-fi project Capcom has been quietly developing.

Capcom has earned the right to talk about sustainable output. After a rough stretch in the late 2000s and early 2010s, the publisher has been on a remarkable run since Resident Evil 7 and Street Fighter 5 launched in 2016–2017. Even the weaker entries — the RE3 remake, Monster Hunter Wilds — sold well and have their defenders. While other publishers at similar scale have been laying off staff and missing release windows, Capcom has kept a steady cadence without the kind of public meltdowns that have plagued competitors.

The runway on obvious remake candidates is getting shorter, though. Code Veronica is confirmed for this year, but after that the pool gets murkier — Resident Evil 0, 5, and 6 are the main options, all carrying mixed reputations. There's a reasonable case that remaking flawed games is actually more interesting than remaking ones that already work perfectly, so don't count those out. What Capcom does once that well runs dry is the real question hanging over this strategy.

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