Daybreak Games and Game Jawn have floated the idea of adding entirely new classes and races to EverQuest Legends — ones that never existed in the original EverQuest at all. The comments came during a recent Twitch stream where the two studios discussed the game's long-term direction.
Daybreak executive producer David Youssefi was direct: "Definitely, I think, long-term we have discussed additional races, additional classes. I'm sure we would" add them as part of the longer-term vision. Game Jawn CEO and technical director Eda Spause agreed, though both were careful to manage expectations. Lead content designer Eric Wellman framed it as "a matter of how much work, and is it worth the work," and Spause admitted her enthusiasm for the idea "is at odds with the reality of how much we have to do." Youssefi also ruled out a new class arriving in time for the upcoming Kunark expansion. So this is an optimistic long-term plan, not a roadmap commitment.
EverQuest Legends is an ARPG spinoff that takes the early-era EverQuest as its foundation and rebuilds it around multiclassing, build-crafting, and loot-farming — closer in spirit to a Diablo-style game than a traditional MMORPG. Every class from even the modern version of the original EverQuest is already in Legends, so genuinely new classes would push the game into territory similar to Old School RuneScape's ongoing content additions or the long-rumored Classic+ approach to World of Warcraft. EverQuest 2 has a deep bench of sub-classes — coercers, defilers, and others — that could serve as inspiration if the studios go that route.
For now, Legends already includes one original playable race in the kerran and some revamped zones, so the groundwork for expanding beyond the source material is there. The community will likely watch the Kunark expansion closely as a signal of how ambitiously the team is willing to deviate from the classic template.
Sources (1)
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