Fallout: London team says their new indie game is ahead of schedule, Last Orders DLC still in progress

Fallout: London team says their new indie game is ahead of schedule, Last Orders DLC still in progress
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Team FOLON, the modders behind the massive Fallout 4 overhaul Fallout: London, have given a 2026 status update — and the headline is that their mysterious debut indie game is moving faster than expected, even as the Last Orders DLC continues to take longer than planned.

Team FOLON lead Dean "Prilladog" Carter posted the update on the group's Discord, confirming that Last Orders — the second and still-free DLC for Fallout: London — isn't ready yet. A skeleton crew is handling it, and Carter acknowledged that unavoidable personal issues and behind-the-scenes complications have slowed things down. He was clear that work hasn't stopped: "We're still making progress and doing everything we can to move things forward as quickly as possible." No release window was given. On the indie game side, though, Carter's tone was noticeably more upbeat. Development is "going swimmingly", he wrote, and the project is "much further along than we originally planned, which has been incredibly exciting for the team." He stopped short of any reveal, adding: "We genuinely can't wait to show you what we've been working on when the time is right."

Fallout: London launched in 2024 as one of the most ambitious Fallout 4 mods ever released — a full-scale total conversion set in a post-apocalyptic Britain, built by a volunteer team over several years. Despite a rocky launch plagued by bugs and crashes, it found a large audience and established Team FOLON as a serious creative outfit. The group has since made clear they want to transition into professional indie development, and their new game is being built in Unreal Engine rather than Bethesda's Creation Engine — a deliberate step away from the Fallout universe toward something they can fully own. It almost certainly won't be a direct Fallout follow-up, though broader post-apocalyptic themes aren't off the table.

The community will have to sit tight on both fronts for now — no dates, no trailer, no screenshots. But the fact that the indie project is running ahead of its own internal schedule is the kind of news that keeps a fanbase patient. When Team FOLON does lift the curtain, it'll be the first real look at what this group can do outside of someone else's sandbox.

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