Fan-made PC port of original Spyro the Dragon is in the works, running at 60fps with no AI

Fan-made PC port of original Spyro the Dragon is in the works, running at 60fps with no AI
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A fan-made PC port of the original PS1 Spyro the Dragon is real and running on Windows 11 — speedrunner lumilaura confirmed it after being asked to test the build, posting footage to X on June 23.

The port is built on an OpenPETE decomp and recomp hybrid by porters Amec and tyscorp. The underlying decompilation project was started last year by The Moby Collective, and it's currently 88% decompiled to source code with 58% of bytes done. The build lumilaura tested runs at 60fps, supports true widescreen, has perspective-correct textures, and eliminates the polygon wobble that defined PS1-era visuals — for better or worse. She noted the game was actually hitting 320fps during her session and "looked gorgeous." The port is explicitly being made with no AI involvement, which lumilaura felt worth flagging separately. That said, it's still unfinished — the current build has visual artifacting, camera flashes, and camera motion that can cause motion sickness, which is why it hasn't gone public yet.

Spyro has had a complicated relationship with PC. The Spyro Reignited Trilogy — the remastered versions of the first three PS1 games — has been on Steam since 2019, but the original PS1 versions have never had an official PC release. Fan decompilation and recompilation projects like this one follow a well-worn path blazed by the Nintendo 64 modding community, where similar efforts for Super Mario 64 and Ocarina of Time produced native PC ports years ago. Toys for Bob, the studio behind the Reignited Trilogy, is also currently developing Spyro: A Realm Beyond, the first new Spyro game in nearly 20 years, targeting a 2027 launch.

Lumilaura says the port will arrive "much sooner than we all think," which puts it in an interesting race with A Realm Beyond. Community reaction has been enthusiastic, with the Reddit post drawing extra attention to the technical details — and the no-AI clarification landing as a sign of the times.

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