Microsoft's ongoing cost-cutting campaign under the new "Xbox reset" has quietly killed off a string of games that, by most accounts, had real potential. Here are five of the bigger casualties.
Blizzard's survival game, codenamed Odyssey, was in development for nearly five years before Microsoft axed it in 2024, shortly after the Activision Blizzard acquisition closed. Former Blizzard president Mike Ybarra said he'd played many hours of it and was "incredibly excited about the team's vision," and writer Christie Golden called it "gonna absolutely rock." According to Bloomberg, part of the trouble was a forced engine switch from Unreal to an internal tool originally built for mobile — a classic recipe for development hell. Still, a Blizzard-quality co-op survival game is a compelling idea, especially when Subnautica 2 moved over 4 million copies this year despite launching in early access amid its own corporate chaos. Rare's Everwild was cancelled in 2025 after a long development cycle that included at least one full reboot. It looked like a gentle, nature-focused contrast to Sea of Thieves — which itself was a weird pitch that paid off. Microsoft apparently couldn't see the same potential here.
The article also flags three additional cancelled projects, though details on those are thinner. The broader pattern is what stands out: years of work, internal enthusiasm, and in some cases public excitement, all scrapped as Microsoft trims costs across its expanded studio network — a network that grew dramatically under former Xbox chief Phil Spencer.
The piece raises a fair question: with Microsoft posting billions in profit even while pouring money into AI, was the pragmatic case for cancellation actually as strong as the company implied? Risky, original games are exactly what Xbox needs right now, and falling back on known quantities like Gears of War: E-Day — however polished — isn't the same as letting ambitious new ideas reach players.
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