inZOI lead developer Kjun has announced that starting next week, the team is pausing new feature work and shifting entirely to fixing base game issues and tightening the connections between existing content. The post went up shortly after the latest update shipped.
Kjun outlines two main approaches for the next update. The first is numerical control β tuning the internal values, priorities, and conditions that drive character behavior, needs, schedules, and simulation flow. The second is adding active situation-control tools so players can better understand and manage what's happening in the simulation. The goal is for inZOI to feel like a coherent, living world rather than a collection of loosely connected systems.
Kjun is candid about the situation: the team released the update before the base game was properly stable, and he apologizes for it directly. He notes that the further development goes, the more problems surface β but frames it as a learning process the team is working through.
The post also floats the idea of leaning on mods to cover gaps that are hard for the studio to address quickly, and Kjun asks the community whether that approach would feel satisfying. A video showing one possible direction is available on the inZOI Discord and official forum.
Sources (1)
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