inZOI ModKit update changes LOD3 bone data — outfit mod creators need to re-upload

inZOI ModKit update changes LOD3 bone data — outfit mod creators need to re-upload
AI summarized Read in LT

The inZOI team is pushing a ModKit update on June 18 that changes the bone data used for Character LOD3, part of a broader Character Optimization pass aimed at improving animation performance on low-spec machines. The downside: outfit mods created or uploaded with an older ModKit version may show broken skinning when a character switches to LOD3.

This is a visual compatibility issue, not a crash — affected mods will just look wrong at LOD3 distance. The fix requires no manual rigging work, no weight painting, and no LOD editing. Creators just need to update to the new ModKit version on June 18, open their existing outfit mod project, confirm any Save or Update prompt that appears, and re-upload to CurseForge. Cloud Cooking runs automatically after the upload and handles the rest.

The inZOI modding toolset is still being actively developed, and this bone data change sits inside a wider optimization effort for the game's character systems. Creators who skip the re-upload risk leaving players with visually broken outfits at LOD3, so the inZOI team is recommending everyone act on or shortly after June 18.

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