Kingdom Come: Deliverance 2's Lord Capon actor says the games industry never gave him more work

Kingdom Come: Deliverance 2's Lord Capon actor says the games industry never gave him more work
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Luke Dale, the voice behind Lord Hans Capon in Kingdom Come: Deliverance and its sequel, says that despite millions of players experiencing his performance, it never translated into more game roles. Speaking on the Firezide Chat podcast, Dale was blunt: "I wish I could say that Kingdom Come 2, the work I've done and the fact it's been played by millions of people led to more work, but it didn't."

Dale praised Warhorse Studios specifically — "They're so supportive and really believed in me the whole way through" — but drew a sharp line between the developer and the wider industry: "The industry at large has never really given a fuck." Since his first appearance as Capon in KCD1, his IMDB lists only two other game credits: a voice role in Battlefield 5 and a part in the VR title TaVRn's Takedown – Naheulbeuk. That's a thin return for a performance that's been widely praised by players and press alike.

Rather than wait for the industry to come around, Dale pivoted to Twitch — and it worked. He's now sitting at 72,000 followers and describes streaming as something that "changed my life completely." His co-star Tom McKay, who voices Henry of Skalitz, has also started streaming and has been playing through Kingdom Come: Deliverance 2 on his channel. Dale sees it as an obvious move for actors in similar positions: "I've seen a lot of actors who've had these big opportunities to stream the game they're in as the lead character, and I'm thinking, 'Why aren't you doing that?'"

Dale's message to other game actors is straightforward — don't let the moment pass. "It could be the best thing you ever did," he said. Whether his candid comments about the industry's indifference spark any wider conversation about how voice actors are treated after high-profile projects remains to be seen, but Dale himself sounds like he's already moved on to building something that doesn't depend on the industry's approval.

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