Mouse: P.I. For Hire update 1.2.0 adds 40fps mode, level revisit, and a mountain of bug fixes on Switch 2

Mouse: P.I. For Hire update 1.2.0 adds 40fps mode, level revisit, and a mountain of bug fixes on Switch 2
AI summarized Read in LT

Fumi Games has dropped version 1.2.0 for Mouse: P.I. For Hire on Nintendo Switch 2, and it's one of the bigger patches the game has seen. The update brings new performance options, a long-requested level replay feature, and a sweeping round of bug fixes.

The headlining addition is a new Balanced graphics mode that targets 40fps on Switch 2, sitting between raw performance and visual fidelity. Alongside that, uncapped VRR support is now live for compatible displays, which should smooth out frame pacing noticeably. On the quality-of-life side, players can now revisit completed levels directly from the overworld map to clean up missed collectibles and unfinished side quests — a straightforward fix for anyone who blew past optional content. The weapon wheel also got a visual overhaul: upgrade levels are now visible at a glance, and readability has been improved across the board. Smaller but welcome additions include horizontal axis inversion for the camera, a revamped control rebinding system, and audio feedback when applying settings changes.

Mouse: P.I. For Hire is a noir-styled action game from Fumi Games, published by PlaySide, that launched on Switch 2 as part of the console's early lineup. The game draws on classic cartoon aesthetics and puts players in the role of a wisecracking rodent detective working through a series of stylised levels. Post-launch support has been active, and 1.2.0 is clearly the most substantial patch yet in terms of both new features and the sheer volume of fixes addressed.

The bug fix list is long. Stability patches cover crashes on launch, a freeze tied to system memory limits, and specific level crashes in Der Harzerburg and Mouseburg Grand Opera. A progression blocker in The Depths — where mid-level saves could leave players stuck behind an invisible collider — has also been resolved, along with a kick tutorial softlock in Vaudeville that could cause problems much later in the game. Players who have already finished the campaign will be dropped into the HUB zone on their next load, giving them immediate access to the overworld map and the new revisit feature.

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