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Palworld 1.0 launch pulls 855,000 concurrent players on Steam, second-highest peak ever

Palworld 1.0 launch pulls 855,000 concurrent players on Steam, second-highest peak ever
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Palworld hit a peak of 855,525 concurrent players on Steam over the weekend of July 11, 2026 — the second-highest concurrent player count in the game's history, and enough to knock Dota 2 down to third place on the Steam charts for the second weekend running. Only Counter-Strike 2 beat it out for the top spot.

The surge came off the back of Palworld's full 1.0 release on July 10, which landed on PC and consoles with 27 pages of patch notes and no price increase. Pocketpair's head of publishing and communications, John "Bucky" Buckley, reacted on social media: "I promise I'll try not to just be posting Steam numbers every day but really, thank you so much, gamers. Obviously, we had high expectations for 1.0 internally, but this is staggering." The all-time peak still stands at 2.1 million concurrent players — a number only PUBG and Black Myth: Wukong have ever matched or beaten on Steam. To put that in context, only five other games have ever crossed one million concurrents: Counter-Strike 2, Monster Hunter Wilds, Lost Ark, Dota 2, and Cyberpunk 2077. Palworld's achievement is even more striking given that most of its chart rivals are free-to-play.

Palworld launched into early access in January 2024 and immediately became a cultural moment, drawing comparisons to Pokémon — a label that eventually led to Nintendo suing Pocketpair in September 2024 for infringement of multiple patents. A December 2024 update removed the Poké Ball-style Pal Sphere summoning mechanic amid the ongoing legal battle. Despite that turbulence, Pocketpair pushed through to a full 1.0 release, and the player numbers suggest the community came back in force.

Not everyone is celebrating without caveats, though. Some players are calling for fixes rather than new content, with base-building systems, Pal pathfinding, and stability issues cited as areas that feel unfinished for a full release. The broader community is already throwing out wishlist ideas — randomised maps, switched resource nodes, even a sequel. Retaining even a fraction of this weekend's numbers will be the real test going forward.

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