Someone beat Pathfinder: Wrath of the Righteous on Unfair difficulty without taking avoidable damage

Someone beat Pathfinder: Wrath of the Righteous on Unfair difficulty without taking avoidable damage
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YouTuber Davey Gunface has completed a no-hit run of Pathfinder: Wrath of the Righteous on its hardest Unfair difficulty — a feat that sounds borderline impossible in a d20-based CRPG where RNG can kill you before you even click a button. The full run is documented in a three-hour video on his YouTube channel.

Because WotR is a 100-plus hour game built on dice rolls and random chance, Gunface allowed save reloading — the challenge was avoiding all avoidable damage, not playing blind. A handful of story-scripted hits were deemed unavoidable and unsporting to count. He even sidestepped a supposed-to-lose early fight by finding a rare sequence hidden behind the failure state of a specific moral choice — exactly the kind of obscure RPG knowledge that separates the obsessives from everyone else. For his build, Gunface ran a Human Witch of the Veil 10 / Loremaster 9 / Rowdy Rogue 1, using the Witch's powerful early hexes before transitioning into the Loremaster prestige class to patch up the Witch's weaker spell list. He also took the Swarm That Walks mythic path — one of the game's more unhinged options — and used a photo of his dog as his custom portrait. During the brutal Shield Maze prologue, he leaned on the classic Unfair tactic of deliberately ruining companion builds through multiclassing to survive the nightmare of levels 2 through 4, with the one-shot-focused Rowdy Rogue subclass and a Sabertooth Tiger pet for companions Lann or Wenduag doing heavy lifting.

Pathfinder: Wrath of the Righteous, developed by Owlcat Games, is already notorious for its difficulty ceiling. Its normal mode will make a Baldur's Gate 3 Honour Mode veteran uncomfortable, and finishing Core difficulty is considered a genuine CRPG achievement. Unfair cranks armor classes, save-or-die spells, level drain, damage immunities, and hard crowd control to levels that feel deliberately sadistic — random difficulty spikes can turn what looks like a standard encounter into a one-sided massacre with no warning. No-hit runs are far more at home in action games like the Souls series, where player input directly determines whether a hit lands. Pulling it off in a game governed by d20 rolls is a different category of achievement entirely.

Gunface's video is a three-hour watch and is available on his YouTube channel now, with support available through his Patreon. If you have any interest in deep CRPG optimization or just want to watch someone do something that probably shouldn't be possible, it's worth bookmarking for a multi-session watch.

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