Star Wars Zero Company is a genuinely good game buried under a pile of Unreal Engine 5 technical problems. The author tested it across five different systems and hit a different set of crashes, freezes, and performance issues on every single one.
On a Razer Blade 16 with an RTX 5090 and Ryzen AI 9 HX 370, the game ran at a decent average at 1600p but was plagued by microstutters — especially in cutscenes — and eventually started causing full driver crashes that forced a laptop restart on load. On a Lenovo Legion Go 2 running Bazzite, the game needed 800p at minimum settings just to hit 25–30fps, which is survivable for a turn-based game, but it kept locking up the system at the end of missions — four hard restarts before the author gave up. A Steam Machine hit the same crash on the same level, at least providing an error report to send to the developer. Back home on a high-end desktop — Ryzen 7 9850X3D, 32GB RAM, RTX 5090 — the game only managed 70–80fps at 4K Ultra with DLSS Quality and frame generation off, and then froze mid-turn during the first mission. Bit Reactor shipped a day-zero patch, but crashes, freezes, and frame drops continued after installing it.
Zero Company is built on Unreal Engine 5, and the author draws a direct line between that choice and the instability — pointing to Halo: Campaign Evolved as another recent UE5 release with similar problems. By contrast, games like Crimson Desert, Resident Evil Requiem, and Forza Horizon 6 — none of which run on UE5 — have launched in far better shape this year. It's worth noting that IGN's own reviewer Dan Stapleton didn't run into nearly the same volume of issues, so experiences clearly vary.
Despite everything, the author isn't walking away — the prequel-era Star Wars setting and the story have been enough to keep them going. The hope is that Bit Reactor continues patching toward stability, because underneath the technical chaos there's apparently a game worth playing.
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