Stellar Blade: Complete Edition on Switch 2 — CTO explains the port and teases a surprise

Stellar Blade: Complete Edition on Switch 2 — CTO explains the port and teases a surprise
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Stellar Blade: Complete Edition is heading to Nintendo Switch 2 in 2026, and developer Shift Up has now shown over five minutes of gameplay footage alongside an interview with CTO DongKi Lee at gamescom. The Complete Edition bundles everything released since the PS5 launch — two DLCs, additional outfits, and seasonal content — into a single package for Nintendo players.

Lee went into detail on how the team handled the Switch 2's HD Rumble. Rather than rebuilding haptic data from scratch, Shift Up converted the exact PS5 DualSense haptic data directly to HD Rumble, meaning the physical feedback players feel on Switch 2 is, according to Lee, identical to the PS5 experience. The port also adds touchscreen support, gyro controls, and mouse controls — all aimed at giving players full flexibility in how they play. Getting there required significant memory optimization and reworking internal logic to fit the Switch 2's hardware architecture.

Stellar Blade launched on PS5 in 2024 and came to PC in 2025. The game earned strong praise for its Sekiro-inspired combat, dense enemy variety, and exploration-driven design. Shift Up is a South Korean studio whose debut console title this was, and the process of porting it to two additional platforms — PC and now Switch 2 — has, according to Lee, helped the team build expertise in bringing their games to a wider audience. The studio's next project, Stellar Blade: Blood Rain, has not yet confirmed its launch platforms, and Lee declined to say whether it would be exclusive.

As for whether the Switch 2 version adds anything new beyond the existing content, Lee was coy — he teased that the team "plan on revealing something later, maybe, maybe not," without committing to specifics. On a lighter note, Lee also revealed that The Legend of Zelda: Breath of the Wild is one of his favorite games and was a key inspiration for his move into console game development.

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