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WoW game director says the addon combat overhaul is working, but admits it's not done yet

WoW game director says the addon combat overhaul is working, but admits it's not done yet
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World of Warcraft game director Ion Hazzikostas is standing behind Blizzard's controversial decision to restrict combat addons in Midnight, calling the UI overhaul "successful so far" — while acknowledging it's far from finished. The change, which revoked addon authors' access to combat information, was one of the most debated moves heading into the expansion.

Speaking to PCGamesN, Hazzikostas said: "I know this may be a controversial statement, but I will say that, overall, [the new UI] has been successful so far. It's not done, it's not perfect; there's more work to go, and we are continuing to undertake that work." He also pointed to patch 12.1 as the next major step, describing it as "a more comprehensive overhaul of the security backend of our addon interface" that should make life easier for addon authors while closing loopholes that have appeared since launch. Blizzard frames the whole push as being in service of a more approachable experience — the idea being that players shouldn't need to rebuild their UI from scratch just to raid competitively.

The reality on the ground has been messier. Healers took the worst of it early on: a debuff called Null Corona in the Crown of the Cosmos raid required precise dispel tracking, but Blizzard's changes made that tracking nearly impossible, forcing healers to hunt for a tiny purple icon on health bars. Blizzard eventually hotfixed it, but the incident exposed a real gap between the studio's "designing for an addonless world" ambition and the actual encounter design shipped in season one. The built-in DPS meter has also drawn criticism for lacking functionality that third-party meters provided for years. Meanwhile, high-end raiders have quietly found workarounds that restore some of the lost functionality — but because of the new addon rules and the loss of tools like WeakAuras, those solutions aren't accessible to most players. Hazzikostas acknowledged this directly, noting Blizzard chose not to keep breaking those workarounds mid-patch.

Hazzikostas closed with a candid admission that Blizzard itself is still adjusting: "We are, frankly, internally relearning some aspects of how we can build encounters in this new world." Patch 12.1 is the clearest near-term signal of whether the studio can close the gap between its vision and the experience players are actually having.

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