Apex Legends Split 2 launch bugs: Ranked lobbies short, FPS drops, and a hop-up correction

Apex Legends Split 2 launch bugs: Ranked lobbies short, FPS drops, and a hop-up correction
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Respawn posted a known issues update on June 23 as Apex Legends Season Split 2 kicked off with a rough start — Ranked matches launching with fewer than 60 players, broken map rotations, and FPS drop reports all hit at once.

The under-populated Ranked lobbies have a fix already rolling out gradually, with full resolution expected by end of day. Map rotations got erroneously reset to 24-hour cycles instead of the normal 4.5-hour windows — Respawn says this will self-correct once the current 24-hour window expires, no manual fix needed. On the FPS drops, the team is still investigating, but suggests disabling Hyperthreading and updating GPU drivers as a workaround in the meantime; the drops may also be shader compilation noise that clears up after a match or two. A separate bug is freezing some players in place after dropping from the dropship — that one is still under investigation with no fix timeline given yet.

Respawn also issued a correction on the new Executioner Hop-Up: it regenerates 50 shields over 5 seconds, not the 10 seconds stated in the original patch notes. That's a meaningful difference — twice as fast as initially communicated, which makes the hop-up considerably stronger in practice than players may have assumed at launch.

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