Marvel's Wolverine has only just launched and it's already generating controversy — this time over a motorcycle chase sequence where Logan pursues a truck full of captured mutants through mountain highway traffic. Players have been testing whether you actually need to touch the controller at all.
The debate went viral after X user Clint Beastwood posted footage of Logan bouncing off guardrails like a pinball while the controller sat untouched — and still completing the sequence. The twist: Logan can technically die if hit by oncoming vehicles, but players have noted he's paradoxically more likely to die when actively steering than when left alone. Brazilian influencer Eloohzinha called it "a total disgrace," saying "it's a QTE you don't even need to press, it's a bike you don't need to ride." YouTuber ChicoFilo, playing on the hardest difficulty, called the lack of agency "just ridiculous." On the other side, YouTuber Mightykeef pushed back, arguing that because Logan can die, it isn't true autopilot — and that on-rails segments like this appear in hundreds of action games.
The motorcycle sequence is just the latest flashpoint in a string of pre- and post-launch criticisms aimed at Insomniac's superhero game. Before release, players were already taking shots at a Sentinel boss fight for being too formulaic, the voice acting for feeling out of place in a gritty X-Men story, and a scent-trail mechanic for being too hand-holdy. Now that the game is out, opinions are sharply divided — some players are genuinely enjoying it and finding a decent challenge, while others are disappointed by the combat depth and what they see as a pattern of impossible-to-fail moments.
The community remains split, and the argument shows no sign of cooling down. Whether the motorcycle sequence is a minor cinematic shortcut or a symptom of broader design problems depends heavily on who you ask — and right now, everyone has an opinion.
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