Warframe creative director Rebecca Ford has spoken out about Destiny 2's effective shutdown, calling it "horrible news" in an interview with GamesRadar+ at TennoCon. Her words echo earlier comments from Warframe live ops lead Megan Everett, who called the situation "heartbreaking" back in June.
Ford's core point cuts deep: even a dedicated team with a successful IP and years of hard work can't protect itself from a business decision made above their heads. "That's not the first time it's happened, and it'll happen again, where the business aspect of the videogame economy makes the decision for you," she said. "It is existentially threatening at every level, because the idea that we aren't in charge of our own goodbye is something I wake up thinking about every single day." Destiny 2's servers remain online for now, but Bungie has stopped active development and laid off a significant portion of its staff in the aftermath.
The sentiment lands harder given the broader industry climate. Microsoft's 2024 studio closures — including the sudden shutdown of Tango Gameworks, the team behind Hi-Fi Rush — set a grim tone that's carried through the years since. Ford and Warframe's team are technically competitors with Destiny 2 in the live-service space, but the developer solidarity here is genuine. PC Gamer's own writers who stayed with Destiny 2 through its final stretch note the game was left in one of its best-ever states — which makes the ending sting more, not less.
Ford's comments are a rare moment of public candor from a developer at a rival studio, and they reflect an anxiety that's clearly widespread across the industry: that quality and player loyalty simply aren't enough to guarantee a game — or a studio — survives.
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