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Today in Gaming Sunday, 20 September 2026
Hela: Of Mice & Magic hits Xbox Game Pass day one on December 1, 2026
Master of Magic ·

Hela: Of Mice & Magic hits Xbox Game Pass day one on December 1, 2026

Hela: Of Mice & Magic, the cozy exploration game where you play as mouse familiars helping a witch tend to the world around her, launches December 1, 2026 — and it's coming to Xbox Game Pass on day one. Developer shared a deep dive into one of the game's central systems: Brewing and Remedies. Brewing isn't a standard crafting menu. Each recipe is an interactive process with its own sequence of hands-on steps, meaning no two brews play out the same way. Ingredients are gathered across forests, meadows, and wetlands inspired by Northern Sweden's landscapes, then brought back to the witch's cottage to be combined. The most important results of that process are Remedies — magical tools that expand how players move through the world, solve puzzles, and interact with the environment. Rather than straightforward power upgrades, Remedies are designed to reframe familiar spaces: a previously unreachable path becomes accessible, a puzzle that seemed impossible earlier now has a new angle of attack. Hela is being developed as a co-op-friendly experience, and Remedies lean into that. Puzzles are all solvable solo, but playing with a partner opens up creative combinations the developers say they didn't always anticipate themselves. The game's philosophy — wandering off the path, spotting an unusual plant, wondering if it has a use — runs through the brewing system as a whole. It's designed to make exploration feel purposeful rather than incidental, with every ingredient collected carrying the potential to unlock something new back at the cottage. The Xbox Game Pass day-one confirmation is the headline news here, giving the game a significant reach boost at launch. The studio says more details are coming as the December 1 release date approaches.

How three 4X games tackle the problem of exploration drying up mid-game
2 hours ago

How three 4X games tackle the problem of exploration drying up mid-game

Exploration in 4X strategy games has a shelf life — and Amplitude Studios co-founder and CEO Romain de Waubert de Genlis calls it an "inhere...

GPT-6 Astra played Minecraft for 21 hours, had a breakdown after a creeper blew up its chest, and spent hours farming potatoes
Minecraft · 2 hours ago

GPT-6 Astra played Minecraft for 21 hours, had a breakdown after a creeper blew up its chest, and spent hours farming potatoes

OpenAI's GPT-6 Astra just became the most relatable AI on the internet — after a creeper destroyed its chest and bed during a 21-hour Minecr...

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Knytt Classic brings Nifflas' 2006 freeware metroidvania to modern hardware for its 20th anniversary
Knytt ·

Knytt Classic brings Nifflas' 2006 freeware metroidvania to modern hardware for its 20th anniversary

Nicklas "Nifflas" Nygren has re-released Knytt, his beloved 2006 freeware metroidvania, as Knytt Classic on Steam — a free pixel-perfect port timed to the game's 20th anniversary. Bit Kid, the studio...

Sarco is a no-saves horror game where staring at a coffin is the only thing stopping the apocalypse
Marco & The Galaxy Dragon ·

Sarco is a no-saves horror game where staring at a coffin is the only thing stopping the apocalypse

Hello Andromeda's Sarco drops you inside a gutted scientific research base with one very specific problem: there's a sarcophagus containing a cosmic entity, and it starts opening the moment you look a...

Fallout creator Tim Cain says turn-based and real-time RPGs both have a place — just don't try to support both at once

Fallout creator Tim Cain says turn-based and real-time RPGs both have a place — just don't try to support both at once

Fallout creator Tim Cain weighed in on one of RPG fandom's oldest arguments — turn-based versus real-time combat — and landed firmly in neither camp. In a recent YouTube video, Cain laid out a measure...

Star Trek: Elite Force 2 had to cut a shuttle-into-building scene after 9/11
Star Trek: Elite Force II ·

Star Trek: Elite Force 2 had to cut a shuttle-into-building scene after 9/11

Star Trek: Elite Force 2 – the fan-favorite FPS that launched on PC in June 2002 – nearly shipped with a very different opening. Lead scripter and level designer Benson Russell has revealed in a new i...

Sony Is Pulling a Ukrainian Dev's Entire PS Catalog With No Explanation
STONKS-9800 ·

Sony Is Pulling a Ukrainian Dev's Entire PS Catalog With No Explanation

Ukrainian indie studio Ternox Games says Sony has unilaterally terminated its PlayStation developer and publisher agreement, with all of its games set to be removed from the PlayStation Store after Au...

Star Citizen's disastrous Siege of Orison stream shakes player confidence
Star Citizen · · 3 sources

Star Citizen's disastrous Siege of Orison stream shakes player confidence

Cloud Imperium Games broadcast a live stream on August 5th intended to reassure players about the delayed Siege of Orison mission — showing the event running on internal servers to demonstrate how it'...

Screaming Mad George, body horror legend and ParaNoiascape creator, dies at 69
Bon-Bon ·

Screaming Mad George, body horror legend and ParaNoiascape creator, dies at 69

Screaming Mad George — born Joji Tani in Osaka, the practical-effects artist, musician, director, and game designer — died in February following a cardiac arrest. He was 69. His family kept the news p...

Sledgehammer Games built a Halo multiplayer prototype that Xbox quietly killed
Halo (itch) · · 2 sources

Sledgehammer Games built a Halo multiplayer prototype that Xbox quietly killed

Sledgehammer Games — the Call of Duty studio behind WW2, Vanguard, and Modern Warfare 3 — reportedly developed a Halo multiplayer prototype for Microsoft, but the project was cancelled before it got a...

Subnautica 2 update 1.2 Buddy System adds proximity chat, revives, and emotes
Subnautica 2 · · 2 sources

Subnautica 2 update 1.2 Buddy System adds proximity chat, revives, and emotes

Unknown Worlds Entertainment drops Subnautica 2 update 1.2 – dubbed Buddy System – on August 19th, and it's entirely focused on making co-op feel like an actual co-op experience. Proximity chat, playe...

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