Bethesda Game Studios has confirmed Fallout 5 is now in pre-production, revealed as part of a broader studio roadmap published in July 2026. The announcement came alongside significant Microsoft layoffs affecting Xbox, with Bethesda laying out its long-term plans in what PC Gamer noted reads partly as a rebuttal to concerns about the layoffs' impact on its projects.
Fallout 5 will launch after The Elder Scrolls 6 — itself still years away with no release window — meaning a Fallout 5 release date is firmly in the distant future. Both games are being built on Creation Engine 3, described by Bethesda as "a shared technology platform" developed since Starfield's launch that "allows our teams to support multiple projects simultaneously." Todd Howard first mentioned Fallout 5 back in 2021, saying the studio had "a one-pager" on what it wanted to do. By 2022 he confirmed the sequencing publicly to IGN: Elder Scrolls 6 first, Fallout 5 after. On the setting, Howard has said Fallout 5 will exist in a world where the events of the Amazon Prime Video show "happened or are happening," and that Bethesda plans to "predominantly keep it in the US." He also told the show's production team to avoid certain story beats — "Don't do this because we are going to do that in Fallout 5" — suggesting some narrative groundwork is already laid.
Bethesda has been juggling a crowded slate for years. Starfield launched in 2023 to a mixed reception, and the gap between it and the next Elder Scrolls has already stretched longer than many fans expected. The Creation Engine 3 announcement is the most concrete sign yet that Bethesda is trying to close those gaps — shared tooling across projects means less time rebuilding infrastructure from scratch between releases. Fallout 3 and New Vegas remasters were also announced separately around the same time, suggesting Bethesda is actively keeping the franchise warm while the mainline sequel gestates.
Community reaction is predictably split between relief that Fallout 5 is officially moving and frustration that "pre-production" still means a very long wait — especially with TES6 ahead of it in the queue. The Microsoft layoffs hang over all of it, and as PC Gamer pointed out, nobody yet knows how the cuts will affect the scope or direction of either project going forward.
Sources (4)
AI-assisted summary, reviewed by our editors — how we work.
Get the daily digest
Top gaming news in Lithuanian — every day at 9:00.