Capcom confirmed Onimusha: Way of the Sword launches September 4 on PlayStation 5, and at Gamescom 2026 the studio dropped Trailer 6 alongside a meaty demo update and a developer interview covering combat, world-building, and the recreation of Toshiro Mifune.
Trailer 6 shows Miyamoto Musashi — the game's protagonist, face-modelled on the late samurai cinema legend Toshiro Mifune — cutting through new enemy types and triggering Oni Awakening, a mode where Musashi taps into supernatural Oni power to overwhelm his opponents. The demo on PlayStation Store has been updated with expanded areas and a brand-new boss called Daidara. Save data from the demo carries over to the full game, unlocking the Kubi Akari Charm and giving Musashi a stat boost at launch. Director Satoru Nihei and producer Akihito Kadowaki spoke to PlayStation Blog about the design decisions behind the game. Nihei explained that the story is built around Kyoto's real Rokudo Chinno-ji Temple and that the team rebuilt the Onimusha universe from scratch — no storyline connections to earlier entries — so new players can jump straight in. In this version of the lore, Genma creatures spill from hell through portals when Malice overflows, and the Oni exist specifically to guard those gateways. On recreating Mifune, Nihei noted that the absence of 3D scan data made the process difficult, but Mifune Productions reviewed facial expressions and cutscenes at multiple stages. Kadowaki said the moment Mifune Productions told the team "It looks so spot-on, we feel like we don't even need to review it anymore" was one of the most rewarding of the entire project. Combat centres on Dynamic Dismemberment — enemies can be sliced along the exact trajectory of the blade — and a reworked version of the series' signature Issen mechanic called Break Issen, which triggers after fully depleting an enemy's Stamina Gauge rather than requiring the traditional frame-perfect timing.
Onimusha: Way of the Sword is the first mainline entry in the series since Onimusha: Dawn of Dreams in 2006, making it a two-decade return for one of Capcom's classic action franchises. The original Onimusha was a PlayStation 2 launch-era hit that blended samurai action with horror, and the series sold millions before going dormant. Setting the reboot in early Edo-period Kyoto and anchoring it to a real temple gives it a grounded historical texture that the earlier games also leaned into, while the ground-up lore rebuild signals Capcom wants this to work as a standalone entry rather than a nostalgia play.
The demo update is live now on PlayStation Store, so players can go hands-on with Daidara before the September 4 release. With Gamescom coverage amplifying the reveal and a playable demo already out, Capcom is clearly pushing hard to rebuild awareness around a franchise that has been quiet for nearly twenty years.
Sources (1)
AI-assisted summary, reviewed by our editors — how we work.
Get the daily digest
Top gaming news in Lithuanian — every day at 9:00.